Friday, May 31, 2013

May 2012

Good hobby progress this month. I finished the 1st part of my imagi-ancients/fantasy project by painting all the on hand lead and rebasing the mixed batch of ancients figures I bought to serve as enemies to my forces. Part 2 of this project will be in adding fantasy elements. This is a Pandora's box of a project as there are so many nice fantasy figures out now in 15mm.

Started work on the 100 or so sci-fi figures on hand...plan to have them done before Historicon in mid-July.

I also broke down and bought 10 units (5 cav, 5 inf) for my Katzenstein project. I want to paint them as motivation to begin texturing/flocking my Katzenstein forces this Fall.

PAINTED
44 x cavalry: 88 points
3 x character figures: 3 points

Plus rebased the ancients.

TOTAL: 91 points

GAMES
1 x Tomorrow's War with my son

Registered for a total of 13 games for Historicon with my son.

Tomorrow;s War set up

My troops taking a beating

The attackers with vehicle support

Friday, May 24, 2013

Project Update


Finished 4 cavalry units and 3 character figures to complete the imagi-ancients project. I plan to transform this into a fantasy project in the future. 1st purchases will probably be Gnomes and Halflings from Splintered Light Miniatures at Historicon.

I am now flocking the bases on the painted ancients figures I bough and will be done that by the end of the weekend.

Next up will be about 100 Khurasan sci-fi figures that I want to get done before Historicon.

I am also contemplating adding 5 infantry and 5 cavalry units to my Kingdom of Katzenstein imagi-nation forces before I start a major basing/flocking project later this year.


 

Tuesday, April 30, 2013

April 2013

Good progress on the imagi-ancients and in completing the small WW2 aircraft project. I only have 4 cavalry units left for the first phase of the ancients project. I will finish them in May. I will then have to decide if I take it down the fantasy route next year.

I ordered up another batch of Khurasan modern/sci-fi figures. I plan to complete them all before Historicon in mid-July.

I will then have to decide what to work on for the second half of the year. I have all the figures on hand for my Pirate project, or I may do an addition to the original imagi-nation Katzenstin project.

PAINTING
16 x aircraft: 16 points
44 x imagi-ancients infantry and characters: 44 points
14 x cavalry and leaders: 28 points
4 x chariots: 12 points

TOTAL: 100 points

GAMES
1 x Check Your 6!

The latest batch

Priests and musicians

Light Cavalry

Warrior Women

Leaders

Women in Chariots

Sunday, April 7, 2013

Check Your 6!

My son and I played our first home game of Check Your 6! with the aircraft I finished this weekend. This project is now mature.

Simple scenario with a F4-F and a P40 chasing a Val trying to bomb a bunker with a Zero coming to intercept.

He damaged (lucky hit-wing) the Val but I got the bombs away for a near miss. The Val then banked away as the Zero got on the P40's tail and shot it down on the second try. The P40 pilot did bail out in friendly territory.

His Wildcat then made some nice moves (intentional stall) to break contact.

Great game but I know I missed some rules. We are going to try Bag the Hun rules next to get a comparison.





Sunday, March 31, 2013

March 2013

A great month for wargaming. My son and I attended Cold Wars and got in a bunch of games including Check Your 6, Tomorrows War, and Fireball Forward.

Also made good painting progress including painting all 18 figures I got at the convention and finishing the German WW2 vehicles.

The imagi-ancients project is coming along very well. I should finish all on hand figures in the next two months.

Looking at making some bocage in April...resourcing my materials now.


PAINTING
18 x sci-fi figures: 18 points
6 x WW2 guns: 6 points
15 x WW2 vehicles: 30 points
84 x imagi-ancients: 84 points

TOTAL: 138 points


GAMES
Tomorrows War x 2 (one at home)
Check Your 6 x 2
Fireball Forward x 1


Space Bears - love these guys

Space civies

Last of the German vehicles

The full German lot
Unarmored warriors

Looks like a nice horde
I used foil from a yogurt top to make two flags. Worked well.

Wednesday, March 20, 2013

Battle at Mining Camp-77

After weeks of sabre rattling over alleged Vistula League encroatchment into Moskova claimed lands, a platoon of Moskova infantry forcibly evicted an independant mining group from Camp 77. Vistula troops rapidly responded by moving through the rough terrain North of the camp to catch the defenders unaware. They advanced with two squads led by a recon team, with the 3rd squad in reserve.

The defending Moskova section was broken into 3 teams spread throughout the camp. Another section was South of the camp on the way back from escorting the detained miners to a border patrol post.

The sharp eyed Moskova troops detected movement in the woods to the North and along the ridge. Both sides traded heavy fire but the Moskova troops came off worse despite killing one VL soldier with a heavy missle.

The VL troops qickly bounded up through the scattered mining equipment to eliminate all three defending teams. They spotted enemy reinforcements approaching from the Southern woods. Taking up positions in all three buildings, the VL troops poured heavy fire into the approaching Moskova squad taking down a few and forcing the rest to quickly break contact.

With the camp back in VL hands, the diplomatic resolution to free the detained miners was now a viable option. Having a large batch of Moskova POWs will serve as a nice bargaining chip. Luckily, the VL response at the camp came before the camp could be rigged for destruction. The high casualty count has also drawn unwanted Imperial attention too the disputed sector.

VL losses came to 1 KIA (PFC Stanislaw Hynoski) and 3 Light Wounded.

Moskova casualties totaled 3 KIA, 9 Heavy Wounded (7 POW), 9 Light Wounded (7 POW), 1 unwounded POW. Total POW: 15, ironically the 1 unwounded POW was the missle launcher that killed Hynoski.


The camp looking from the VL approach.

Recon team moves up to contact.

Moskova fireteam in the main building.

Recon team advances through the industrial equipment and takes down an enemy team.

2nd Moskova squad arrives and moves in through the trees.

VL troops retake all three buildings.

Then catch the advancing enemy in a deadly crossfire.

Good game with Tomorrows War. Fairly evenly matched sides with the VL outnumbering the defenders and having the recon team rated as elite (D10). Had some great die rolling on the VL side even after they were detected advancing on the first move.

Tuesday, March 19, 2013

Ziva factions

My 15mm sci-fi project is mature but there are always things to add. Below is some of the fluff I have developed for the battles-

 The planet Ziva is known for two things...vast natural resources, and the balkanized nature its politics and economy. The planet is primarily arid with green belts and oasis dotting the landscape. Most settlements are small and focus on farming or mining operations.

Officially an Imperial Protectorate, the planet is far enough out on the rim to not get much direct Imperial attention other than the enforcement of the Colony Exploitation Laws and a small detachment of Imperial forces under the control of the

The Colony Exploitation Laws have a major impact. The laws prevent inter-planetary governments from claiming large portions of any planet, protect indiginous species from extermination, limit economic monopolies over resources, locations, or trade routes/hubs, and strictly limit off world military intervention beyond security, self-defense, and so called protection (intervention forces). This clause limits the numbers, equipment, and technology available on Ziva and makes mercenaries and smuggling major players in Zivan affairs.

The "Timonium Triangle" region is a powder keg of violence and intrigue. The generally arid region is criss-crossed by green belts along the many small aove and below ground rivers.

Some of the major factions include:

Imperial Planetary Security Detachment: Imperial security forces are responsible for all non-incorporated areas and general security on the planet. Often outnumbered and underequiped. (GZG troops)

Imperial Army: There is also an Imperial Army force on the plant to enforce major violations of the CELs. (mix of US troops)

Imperial Marines: A company of IM are deployed from the sector fleet elements. They are specifically tasked with enforcing the embargo on WMD and hostile alien elimination. (CMG ARC Fleet troops)

Imperial Urban Reaction Force: Urban para-military police that are responsible for operations in the only actual Imperial enclave on the plantet near the Timonium Triangle. (Rebel SAS and Commandos)

Local Law Enforcement: Many communities have local law enforcement members of various quality and often armed only with side arms. (Mix of police and security troops)

Local Militias: All but the most urbanized communities have at least an informal militia armed with a mix of weapons. (Peter Pig figures)

Chewks: indiginous tribal society known for raiding, ambushes, and taking hostages for ransom. They make use of the local Timonium to make their weapons. (Khurasan Chewks)

Sahadeen: Descendents of the first colonist; independant miners that have not sold out to the off world corporations. (Rebel Sahadeen)

Ursidians: A clan of Orthodox Ursidians has established a recreational settlement on the planet that they fund through offering small groups of mercenaries as body guards. Friendly with the local Quar that perform menial tasks in the settlement. Groups include both Major and Minor Ursa clans. (Khurasan and Stan Johansen figures)

Quar: while not indiginous as Quar are found on other planets, how the ancient Quar came to Ziva is a mystery. Live mostly by farming in small clans but growing numbers are found in other settlements. (Zombiesmith Quar)

Felids: Felids have settled several small settlements in which they herd the large local bison food exports. (Khurasan Felids)

Vistula League: One of the few established states on the planet formed from a series of freeholds settled by Polish emigres from Old Earth. (Neu Vistula Legion)

Moskova Soviet: Another established state bordering the Vistula League. The volitile border area is the scene of frequent clashes. (Khurasan Neo-Soviets)

Vilnius Resistance Movement: A group of seperatists seeking to leave the Moskova Soviet and return to independant freeholder status. (Khurasan Resistance)

Anglican Commonwealth: The Anglican Commonwealth sponsors several independant freeholds on the planet and has pledged security forces for their protection. (Khurasan Federals)

Babylon Emirate: A small group of settlements bordering both the Moskova and Vistula regions. The Emirate supports several insurgent groups on the fringes of other communities. (Khurasan Neo-Arabs and a mix of insurgents)

Ripley Corporation: Ripley Corp is the major research organization that runs many directly owned or subsidiary operations on the planet. They field their own security troops and a rapid reaction force.(Khurasan Corporate Marines and Exterminators)

Garn: The reptilian Garn have established a small colony for scientific research. The nature of the research is a highly guarded secret. (Khurasan Garn)

Nessie Consortium: A reserearch and exploration (exploitation?) company that maintains operations in several settlements. The NC will use sub-contracted mercenaries for most operations but the NC also maintains a small force of elite troops for special missions. (Rebel Contractors and MicroPanzer SAS)

The Black Hand: A major criminal syndicate running smuggling and black market operations. Not the only gang in town, but the largest and most feared. (various)

(Khurasan Control Battalion)

(Rebel Spetsnaz)