Sunday, June 16, 2024

Chain of Command with Quar test game

I played a test game of Chain of Command with my Quar sci-fi figures.

Made a few rules mistakes...especially letting troops fire through friendlies in their squad.


The Coftyrans suffered a bloody defeat despite getting set in a great position with a squad and support gun. The Crusaders deployed within <18" and their massed firepower hit hard. 


Coftyran dice rolling did not help...even when getting some hits, rolled 1s for the result. 

I had the Crusader Bogens firing 3 firepower at <18"...and the Ryshi's doing 2 (and ignoring light cover). That generated 27 dice vs return fire of 14. Ouch!

I may reduce the range for the Bogen's to 12".



Chance encounter in no-Quar-land

Coftyran's have a great position on the hill and strike first.

Bringing in a second squad.

Scout team on the flank.

Casualties mounted quickly...and morale dropped with 2 leaders hit.

Some shock in return, but no kills/

Looking ugly.



Only half the troops on the board when the Coftyran's pulled back. 


Friday, May 31, 2024

May 2024

Great game of What a Tanker at the club with only six of us.

Finished up a batch of Burrows and Badgers figures while I waited for the next wave of Quar to arrive...and have now started on them.


Registered for Historicon in July. Packing in lots of games!



Had to start a second storage container for this collection


Quar game-----

Quar game with Combat Patrol rules

Phase 2 of the Quar project

M10 gets the drop in What A Tanker!

Sam B destroyed my M5 with a Stug

What a Tanker!


PAINTING

19 x Burrows and Badgers figures

Total: 19

YTD: 177


GAMING

1 x What a Tanker at the club

1 x Combat Patrol with the Quar

YTD: 6


BUDGET

$11 on more Quar (STL files subscription monthly for future 3D printing)

YTD: $493

(Sold: $440) -$43 for the year

Sunday, May 26, 2024

This Quar's War- Poor Milwer Madoc


Toulmore marines seized many of the small colonies on the southern continent, sending a wave of refugees into

Y Waldfa, the Gwent founded Coftyran Crown Colony. The war has destabilized the precarious colonial situation.

The rise of a religious rebellion by the indigenous Coch Golau Quar adds to the mayhem.

Commonly called “The Pincs” due to their peculiar skin hue from eating mass quantities of the local shrimp,

the locals are restless. With all nations focused on the war at home, it falls to a mixed bag of ad hoc formations

to wage a low level campaign to control the distant colonies.

The Coftyran 44th Provisional Fusilier Brigade Field Force is responsible for the defense of Y Waldfa.

Caerten Sieffre Glyn has led a Catrawd of the 78th Honorable Exploration Society Of Coftyran (HESOC)

out of Porth Madryn and across the Dol Afron into no-Quar-land.

Keeping a small force under his direct command to guard the crossing, he has sent two understrength sections

to investigate reports of a Crusader supply cache.

Reports of Coftyran forces south of the river has brought a response from a weak Catrawd

of the 50th Toulmore Special Marine Expeditionary Force.


My first game with the new Quar figures using the Combat Patrol card driven rules. 


Supply cache with a small guard force in the center...Toulmore Marine reinforcements are on the way.

The 78th troops set up a base of fire and start the action at long range. Milwer Madoc takes out the Marine on guard duty. 

The whims of war...return fire drops Milwer Iwan Madoc.

The Coftyran's move up more troops but their fire is generally ineffective.

The Marine is-Caerten and his Quar are under heavy fire but holding steady.

Reinforcements make a flank move into the pumpkin patch. 

While others close the range to make their Bogen's and Ryshi's more effective. 

Each side is trying to gain fire superiority.

Flank covered by a squad in the woods. 

A prisoner snatch team rushes forward.

A second member of the guard team falls. 

Firefight on the flank.

Marines in the pumpkin patch get shot up.

The snatch team is caught in a crossfire with two Quar down.

Crusader reinforcements move into the supply point.

With casualties mounting (5) and no prisoners in hand, the 78th's troops pull back. 

A fantastic battle. Despite having a massive advantage early on, the Coftyran's could not get the hits they needed. Once the Crusaders arrived with their shorter ranged, but higher rate of fire weapons, the tide turned. 

Casualties---

78th HESOC: 5

M. Iwan Madoc- Light wound!

Light wound, POW--- snatch team

Light wound, POW--- snatch team

Heavy wound

KIA


50th Toulmore Marines: 5

3x Light wound

1x Heavy wound (supply guard)

1x KIA

Sunday, April 28, 2024

April 2024

Nice work in the hobby in April.

Great Star Wars game at the club with a guest host that made up a ton of terrain for his campaign. Used the very interesting Star Wars RPG (Genesys system) with special dice. Accomplished the objective on the last roll of the dice. 

Finished the first wave of sci fi Quar figures...about a half company plus for each force. The 2nd wave are on the way...54 more figures. 

While I wait, I primed 19 more Burrows and Badgers figures. Will get the next kickstarter in July and paint them up this year. Working my way through the backlog.









Getting ready for 1st battle with the Quar


PAINTING

62 x 28mm Quar Sci fi figures

Total: x

YTD: 158


GAMING

1 x Star Wars at the club

YTD: 4


BUDGET

$125 on more Quar

YTD: $482

(Sold: $440) -$42 for the year

Tuesday, March 26, 2024

March 2024

A quiet month since I missed the club game, but I did get in a game of Chain of Command at home.

Finished a set of Burrows and Badgers figures (the last kickstarter); I am committed to painting the next kickstarter batch this year when they arrive and maybe one more group to work through the backlog.




Quar: Figures have arrived! This will be the focused project for the next few months. 




AVBCW with Chain of Command

PAINTING

21 x Burrows and Badgers figures

Total: 21

YTD: 96


GAMING

1 x AVBCW with Chain of Command

YTD: 3


BUDGET

$0

YTD: $357

(Sold: $440) +$83 for the year

Friday, March 1, 2024

Damn reds!

Lord Otterford is vexed. Very vexed. Despite all of his efforts to form the polyglot anti-fascist groups into a coherent fighting force, he is resisted at every turn...even in his own family! His sister "Red Kate", has gathered some Bolshevists under her socialist banner. These independent minded radicals have set up camp south of the Taunton Hills despite Lord Otterford's specific instructions. Determined to teach them a lesson, the good Lord has sent a platoon to rouse the buggers out and reestablish some semblance of order in the River Otter Valley. A sympathetic servant in the Lord's household has alerted the Reds and they move to meet the  Lord's enforcers.

This is a Chain of Command (from Too Fat Lardies) test game using my Very British Civil War figures. One of my most enjoyable games ever. I need to re-read the rules to check for my mistakes in play. 

Although it looked like things might go sour early, Lord Otterton's pal, Rhys Witherspoon, led the River Otter Valley Local Defense Brigade (ROVLDB) force to victory. The Reds suffered heavy losses including their Comrade Leader, all 3 squad leaders, a heavy machine gun, and their pride. 


ROVLDB Losses: 9

KIA- 1

H WIA- 3

L WIA- 1 Squad Leader, 4 Soldiers


Red Losses: 15

KIA- Senior Leader, Squad Leader, 1 Soldier= 3

H WIA- 2 Squad Leaders, 3 Soldiers= 5

L WIA- 4 Soldiers= 4

POW- 3 Soldiers=3


Things looked much closer for most of the game, and after the first few phases, I thought the ROVLDB was going to get shot up by the Reds in the hard cover of the building. 

A great flank attack led by Sergeant Major Willie Crumpet supported by the Lewis gun team on the hill won the day despite a disastrous last second charge into hand to hand combat that cost five casualties (doubling losses).


I called the game with the force morale at 8 to 2 (from 10 to 9 at the start). 

Reds advance from the hedge line as the LDB comes in the back corner.

Witherspoon and a squad get caught in the open as the Reds take the house.

Reds get a machinegun set on the small rise, pouring fire into the adjacent field.

Crumpet directs the Lewis Gun.

Two Red squads start to make a flank move...this proves to be a mistake in hindsight.

The machine gun gets suppressed.

LDB begins their own flank attack headed for a jump off point and the suppressed machine gun. 

Charge! the gun is overrun, three prisoners march to the rear.

Red flankers now find they are needed on the OTHER flank.

Witherspoon pulled back out of the exposed field, leaving four casualties. 

LDB wins the firefight against the Red Lewis team...killing their platoon leader in the process!

Couple of Reds head for home. 

Second squad joins the flank attack, led up by Crumpet.

We will be at Regiment.

Close range firefight goes the to the LDB...they had Witherspoon nearby to help and the Red squad leader was hit early...dying of his wounds.

Leader less, the Reds keep up the fight.

Crumpet consolidates the flank position. 

But one squad foolishly rushes the Reds and pays the price. 

Five of the seven attackers are casualties. 

Despite repulsing the LDB squad, the remaining Reds are leaderless and quit the field during a brief pause in the fighting.