Sunday, June 16, 2024

Chain of Command with Quar test game

I played a test game of Chain of Command with my Quar sci-fi figures.

Made a few rules mistakes...especially letting troops fire through friendlies in their squad.


The Coftyrans suffered a bloody defeat despite getting set in a great position with a squad and support gun. The Crusaders deployed within <18" and their massed firepower hit hard. 


Coftyran dice rolling did not help...even when getting some hits, rolled 1s for the result. 

I had the Crusader Bogens firing 3 firepower at <18"...and the Ryshi's doing 2 (and ignoring light cover). That generated 27 dice vs return fire of 14. Ouch!

I may reduce the range for the Bogen's to 12".



Chance encounter in no-Quar-land

Coftyran's have a great position on the hill and strike first.

Bringing in a second squad.

Scout team on the flank.

Casualties mounted quickly...and morale dropped with 2 leaders hit.

Some shock in return, but no kills/

Looking ugly.



Only half the troops on the board when the Coftyran's pulled back. 


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