Made a few minor modifications by removing the merc vehilces but giving them a weapon team and medics but removing the body armor from the defenders.
This would be our first game with a score/victory conditions and a set turn limit (6).
| The mercs enter from the South split into two squads. |
| The objective is the generator in the domed building. |
| The weapon team is taken down early after moving into a position to suppress the defenders but the squad's volume of fire drops the enemy. |
| 2nd squad moves up on the right to seize the first row of buildings. |
| Back on the left, a team assualts the building just as the defenders retreat. |
| Mixed success on the right, one team is forced to retreat and regroup but the other takes a building. |
| Causualties mount for both sides as close range fire flys. |
| POWs on the right, the battle hangs in the balance, |
| Closing in on the objective from three sides. |
| Most of the defenders are down. |
| Ready for the final attack. |
| Prisoner escort. |
| Actions on the objective- last turn. |
| End game- Victory to the mercs. |
| Casualty round up: 4 KIA, 3 heavy wounded, 6 light wounded, 9 unscathed |
| Power Generator |
| Final Score: 15 to 8 |
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