Wednesday, February 3, 2021

The Slaughterloo wars continue

The third battle in my Slaughterloo campaign draws to a close as winter approaches. The Burrovian led Associates cause comes out the victor once again after a hard fought battle. 

The Seasons of Battle cards and rules created a great scenario in which the defending Unionists had a strong center but were vulnerable to the superior enemy cavalry on the flank.


Associates on the left are prepared for teh attack.

The view from the CiC position.

And from the other side.

Rough terrain on this flank, perfect for the light troops to skirmish.

The hammer approaches.

Three lines of attacking troops.

While the cavalry go at it on the flank.

Prep fire.

Bombarding the village.

Cav battle swings back and forth.

Unionists hold there own to start, but the enemy has three fresh regiments to commit.

Toad mountain infantry in their element...savage fighting routs the Bog Orc lights.

Burrovian lights charge in...but suffer massive losses. Could this be the Associates first defeat?

Attack in the center goes much better.

Time to send in the next wave of cavalry.

Breakthrough!

A brief success on the flank...but there are no reserves to exploit.

While Unionist reserves move up to send the Burovian Grenadiers to flight.

Halfling natives charge the Burrovians in the flank to pin them.

And then the cavalry crush them.

Hopping away!

The center is a massive brawl as both sides are low on morale chips.

The Associates keep pouring troops into the attack as the Unionist second line repositions. 

The Associate have the upper hand in the cavalry melee.

The fresh regiments made the difference.

Werewolves storm the village on a stolen lull card.

And secure a solid foothold over the hedgerow.

Despite having a solid second line, the Unionist lines of communication are under pressure. 

Only two weak cavalry regiments hold back the tide.

Unionists decide to retreat before being destroyed.

A hard fought battle. 

It came down to the wire...morale chips where 5 to 5 when the Unionists had a run of 7 cards...but pulled a Lull...with the Associates getting a Move card! They unleashed everything in a massive attack, and since many of the Unionist units were damaged/disordered, or at least unloaded...it was carnage. 

The Unionists went through the rest of their cards...including all 3 infantry fire cards (and did some damage, but not enough)...pulling an Army Morale card at the start of the next set of initiatives. 

The campaign has seen three battles with the Associates on the offensive, winning each time. The unionists have to either get more aggressive, or at least position their reserves closer to the front. 

Post battle saw the Unionists come out of things OK, with several units improving while the Associates, while victorious, have seen quality drop. National morale does stand 47 vs 29 in the Associates favor, plus 25 victory points.


2 comments:

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  2. Very cool! The pics of the entire table look amazing!

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