Saturday, October 27, 2018

Dawn of the Zed with Pulp Alley

I played my first game with the Zombie figures I painted this year. I used the fantastic Pulp Alley rules with some minor modifications, and played solo.


Zombies are 3d6 Brawl, do not dodge, no shooting, and have no other statistics. They do not try to block hits. They move 6" in the direction they are facing at the end of the turn unless a person is in sight within 12"...then they rush and attack. They can't rush through perilous areas (but are otherwise unaffected by perilous areas except blasts and bursts), and can't rush across terrain obstacles (such as walls, fences, hillsides, into buildings). Zombies are Level 2, they get a recovery check when down, they have d6 health. Zeds move last in order of closest to furthest from a survivor. If a zed kills a survivor, place a new zed at start of next turn in same location.

Zombie generation (for a basic scavenge scenario):
1) Start- multiply the value on the bottom left of the 2 fortune cards. Place the zombies randomly.
2) End of Turn- add another set of zombies by multiplying 2 cards.
3) Perilous Areas- Instead of taking hits for failing a challenge in a perilous area, add a number of zombies in place of the number of hits on the card. Put in contact with the figure.
4)Plot Point- For every die that fails during a plot point attempt, place a zombie 6" away.
5)Noise (shoot, shout, explosions...)- add 1 card draw worth at the table edge closest to the sound.

Plot Points: There are 5 plot points in the scavenge scenario. The main point generates a reward and a fellow survivor that can be recruited or some other special reward such as a vehicle, gadget, special item (such as medical supplies that lets a survivor recover after a mission). Other plot points get a regular reward card. All must be held by a surviving member at the end of the game.

Encountering other survivors: When encountering a random survivor, play a challenge card. If the player passes the challenge, the survivor is not hostile. Play another card, if passed, the survivor is friendly and joins the group. Hostile survivors will fight the closest character or zed, and attempt to take plot points. Neutral survivors will attempt to flee the board, attacking zeds on the way. Friendly survivors become player controlled. Draw a card to determine the random level of the survivor.

Horror Checks: (roll health check)
1) when activating in contact with a number of zeds > character level
2) when activating with >10 zeds on the board
3) when failing a challenge for a perilous area
4) when a friendly character is killed by zeds within 12" and line of sight
---roll health check to recover 1 effect at end of turn with 4+ on d6

Need to look at the rules for NPCs, bystanders, and areas of control from Vice Alley.



Looks simple, only a lone zed in sight...over the stream.

Checking out the orchard, more zeds show up.

Killing one, Miroslav heads for the house. He finds a fellow survivor and they dodge around the growing threat.

The zeds have the scent and are starting to mass.

Miroslav grabs some more supplies near the woodshed, while his new friend is torn apart just after picking up some other gear.

Miroslav Silak survived another day. He did not even get the name of the guy he met in the house. He killed 1 zed, gained 1 XP, 1 Rep, and 1 Backup. At the end, there were 15 zeds on the table.

Miroslav Silak, Level 4- d10 health
Shoot: 3d8
Brawl: 3d10
Dodge: 3d10
Might: 2d8
Finesse 2d10
Cunning: 3d10
-Moxie: ignore multiple combat penalties when brawling
-Quick dodge: 1/turn, convert to 5d8 dodge
-Intrepid: may dodge in any direction
Gear: none
Rewards: 1 XP, 1 Rep, 1 Backup

Tuesday, October 2, 2018

September 2018

Slow start but I picked it up at the end of the month to finish more VBCW figures. I have enough on hand figures for that project to take me until Historicon 2019.

Have been looking at my mound of 15mm fantasy figures...they need some love.

British Territorials...who will they support in the VBCW



PAINTING
60 x 28mm AVBC figures: 60 points
Total: 60 points

GAMES
0. I have a Zombie Pulp Alley game on the table.

BUDGET
$0 spent...trying to be good.

Sunday, September 30, 2018

August 2018

Forgot to post this at the end of last month! Good results from some more days off this Summer. VBCW figures are coming along nicely, just started the second batch. This will take about a year to work through the figures on hand.

British union of Fascists...three main groups making up 78 figures.






PAINTING
78 x 28mm AVBC figures: 78 points
Total: 78 points
522 to go.

GAMES
1 game of ASOBH with Wooden Warriors

BUDGET
Just some paint and bases this month.

Sunday, August 26, 2018

The bigger they are...

After the shocking defeat on the beach at the first landing site, Sir Miroslav has been more careful. Taking the ship up stream a mile reveals another potential landing site near a cave with some invitingly shimmering stones nearby.

Debarking with several followers, some of the damn green devils soon appear. Sir Miroslav takes the lead and quickly engages the goblins.

The intrepid band sets forth on solid ground once again.

The goblin tribe moves to intercept.

Miroslav and Norriss charge into battle.

Combat breaks out all over. 

Aurey falls...will things go sideways once again?

The battle rages back and forth.

Duelley goes down, traded for a fallen greenskin.

Franc and two more goblins fall to even the odds.

Miroslav moves over to the other flank to gather the troops to explore the cave after clearing the remaining goblins from the field.

A huge brute appears...an Ogre will certainly be a tough match.

The beast charges, but Miroslav blocks the savage blow as his allies surround the hulking monster.

Distracted by a series of blows, the Ogre falls with Miroslav's pick embedded in its skull.

After dispatching the Ogre, the crew search the surrounding cave and pluck some of the shimmering gems to take back to the ship for study (20 gp value, 25 total for the band). The shimmering stones appear to be Charmstones. (1 charmstone).

Duelley and Franc are shaken, but quickly patched back up. They will need some rest to recover. Poor Norriss is not so lucky. His lifeless body is brought back to the ship and he is committed to the deep after a brief ceremony.



Saturday, July 28, 2018

July 2018

Great hobby month. Historicon was a blast...lots of fun games. I had many days off from work this month and I took advantage to get the Zombie project done...opening the way for a new project from my "I am interested, but will probably never get around to doing" list. A Very British Civil War comes to New Jersey. Bought all the miniatures...now to start painting.

Zombies chasing the survivors

VBCW figures ready to go

Sir Miroslav leads his band to explore the cave


PAINTING
102 x 28mm Zombies and Survivors: 102 points
TOTAL: 102 points

--- I also glued all the AVBCW figures to cardboard...and started the first batch.


GAMES
6 games at Historicon

---Wooden Warriors game on the table...and I want to get a zombie game going in August.


BUDGET
Out the window. The huge purchases of AVBCW and Slaughterloo figures took me off the rails. At least I have figures to paint for the next few years!

Friday, July 20, 2018

Project Update

Time to take a look at the status of all the hobby projects I have worked on over the ten years since I have been painting. Time flies...I can't believe how long it has been since I finished some projects or brought the figures out for a game.

Just when I thought I was done starting new things, this year I did the Wooden Warriors, bought a load of figures for Slaughterloo, and then went on a AVBCW craze at Historicon.

The biggest whole in my collections is now 28mm terrain.

A Very British Civil War: My latest project.
---Last Painted: Not started
---Last Gamed: Not started

Slaughterloo: Next up after AVBCW.
---Last Painted: Not started
---Last Gamed: Not started

Zombies: Phase I complete.
---Last Painted: Jul, 2018
---Last Gamed: Not started

Wooden Warriors: Phase I complete.
---Last Painted: Jun, 2018
---Last Gamed: Jun, 2018

6mm Sci-fi: Company bases and battalion units for large scale games with modified Panzer Korps. Phase I complete.
---Last Painted: May, 2018
---Last Gamed: Apr, 2018

Fantasy 15mm: Now my biggest collection. Large number of figures on hand to be painted.
---Last Painted: Jul, 2016
---Last Gamed: May, 2017

Pulp Alley: Will have some bleed over with the AVBCW figures. No major additions needed. I will contnue to collect all of the Pulp Alley cards and scenarios.
---Last Painted: Dec, 2017
---Last Gamed: Dec, 2016

World War Two 15mm: Started as Flames of War but switched to IABSM and individual bases. No planned additions.
---Last Painted: Jan, 2013
---Last Gamed: Jul, 2014

Sci-fi 15mm: A mix of sci-fi and modern figures. No planned additions.
---Last Painted: Jun, 2013
---Last Gamed: Oct, 2013

WW2 Air Combat: No planned additions.
---Last Painted: Apr, 2013
---Last Gamed: Apr, 2013

Splintered Lands Animals: My favorite figures. No planned additions.
---Last Painted: Dec, 2011
---Last Gamed: Feb, 2013

Starmada Space Ships: No planned additions.
---Last Painted: Jun, 2011
---Last Gamed: Feb, 2013

Kingdom of Katzenstein: My 15mm "Napoleonic" imagi-nation. This is the project that got me started in November 2008. I can't believe it has been over 6 years since I played a game with them! I have at least been painting for the collection. I will continue to add a unit every now and then.
---Last Painted: Jul, 2017
---Last Gamed: Dec, 2011

15mm Pirates: No planned additions.
---Last Painted: May, 2016
---Last Gamed: None yet



Plasticville Buildings

A short post to log my plasticville buildings so I can reference them if I run into any more at a flea market.