Sunday, November 14, 2021

Carnage and Glory - Slaughterloo

I did a play test of the Carnage and Glory II computer moderated rules with my Slaughterloo figures, including the recently completed British (Orcs). A large division on each side, using 2/3s of my table.

Field of Battle is my go to game, but I thought I would try C&G again since they have a new campaign module. 

Fun game, fast paced (after building the army lists on the computer), rules started to come back to me. Move distances seem a little big and my large sized units (base sizes) seemed to clutter things more than FOB. 

Jury is still out if I will try a full campaign with them. It is interesting to think about how the battles would string together and see the armies start to disintegrate from losses and campaign consumption.  











test1                         

Major victory for Associates

As of Game Turn: 9

 

Unioists has suffered losses of:

[ 37%]   3825 men of all arms

including:

        [ 12%]   1273 dead and wounded

        [ 21%]   2202 missing

        [  3%]    350 prisoners


[ 42%]   3400 bayonets

[ 23%]    425 sabres

[  0%]      0 artillerists


[ 84%] ammunition available


Mentioned in dispatches with Honors: 

[ 105] Dark Elf M 2

[ 123] Dark Elf Artillery


Losses include 1 Color[s]:

        [ 118] Dark Elf Line [1]


Associates has suffered losses of:

[ 16%]   1724 men of all arms

including:

        [ 12%]   1296 dead and wounded

        [  3%]    403 missing

        [  0%]     25 prisoners


[ 17%]   1404 bayonets

[ 17%]    320 sabres

[  0%]      0 artillerists


[ 89%] ammunition available


Mentioned in dispatches with Honors: 

[ 504] Orc M 3

[ 540] Orc Line-LG

 

Carnage&GloryII - Napoleonic Tactical System Module - © 2001-2019, Nigel P. Marsh




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