After being out maneuvered and out fought in several engagements, the 78th final stopped the Crusader aggression for now along a river tributary. The Coftyran defenders were well emplaced with a dug in position on the hill in front of their camp. They even had an armored car in support, if they could just get the sleeping crew out of their tents (had to use a Chain of Command dice to mount up).
The Crusaders established their own base of fire, but were being out fought by the Coftyrans in the trenches. They then tried to maneuver on the left flank to infiltrate (it is a probe scenario) the Coftyran lines.
It was not to be...the defenders established a strong position in the woods covering several avenues of approach. Once the crew got the armored car running and machinegun firing, Crusader casualties mounted.
A last ditch effort to charge through the defending lines was massacred in the open.
Crusaders: 25 casualties
Coftyrans: 13 casualties
Chain of Command is giving great games. As I build up the forces a little more, plus some supports, things should even out even more.
Good defensive ground. |
Crusaders make a push on the left flank. |
Two sections with support will make the attack. |
Base of fire is taking casualties. |
Defending in good cover. |
That is a lot of open ground to cover. |
Defenders are not immune. |
Ambush! |
Second prong of the attack gets into position. |
A chance for a final push. |
Slaughter in the center. |
View from the armored car. |
Cover with smoke! |
Pulling back into cover. |
Bastion position in the woods. |
Crusaders caught in crossfire. |
A solid Coftyran win. |
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