Saturday, June 25, 2022

June 2022 --- mid year review

A fine start to the year on both the painting and gaming fronts. My Burrows and Badgers campaign is underway, and I have started a new map based campaign for my Slaughterloo fantasy black powder figures. A few great games at the club as well.

Club game of Gates of Antares




Looking forward to Historicon in a few weeks. I plan to play:

FOB3

7TV

Combat Patrol

IABSM

Wars of Ozz


  PAINTING 
54 x Slaughterloo figures: 54 points 
 Total: 54
 YTD: 413

Preparing the Elves for the painting table.

 GAMES 
1 x Antares at the club
1 x Soldiers of Napoleon at home
 Total: 2 
 YTD: 9

B&B game on the table at home. 


 BUDGET 
 $20 on rules
 YTD: $520 

Sold figures: -$130


Let's look at the 2022 plan progress:

Plans for 2022

1- Continue focus on Slaughterloo 

----- On track. I may be able to finish the Elves this year. That will leave me about 6 months for the Dwarves/Prussians to finish the collection. 

2- At least 12 games

-----On track.

3- Spend <$1000 plus Historicon costs

-----On track.

4- Work on B&B figures when I need a Slaughterloo break

-----No B&B figures this year so far. And I just backed the next kickstarter for 26 more figures. 

5- Sell some of the 15m MBA buildings

-----Need to get on this...maybe I can post and sell them for local pick up at Historicon

6- Finish building card terrain

-----No progress

7- Relook 28mm sci fi skirmish with 5Parsecs and/or 7TV rules

-----No progress...I am very interested in the 7TV sets of rules. I also ordered the Five Leagues rule set. 


Sunday, June 12, 2022

The Canine Wars - Black Powder Fantasy with Slaughterloo figures

 Begun, The Canine Wars Have!


As it happens, from time to time, the nations of Uropa find that a time of peace is no longer advantageous. To break the recent peace, the combined dog nations that are members of the Unionist Alliance have taken offense at the independent city state of Sharpsborg's intent to join the Northern Associates. A casus belli found, forces from all over the continent mobilize for war.

Brigade contingents mobilize as fast as they can, on an imprecise timetable, resulting in piecemeal commitment to the central Sharpsborg theatre. After some initial minor skirmishes near between Burovian and Saxhunde forces, four brigades from each alliance have come to grips to the West of Sharpsborg.

The Unionist forces are on the offensive, intending to push the Associates away from the city and to take the central position. The Associate forces seek to hold the line to allow reinforcements from the North-west and North-east to consolidate around the city.


This is the opening battle in the ongoing campaigns using the black powder fantasy figures from Alternative Armies' Flintloque/Slaughterloo range. This game is played our using the new Soldiers of Napoleon card driven rules.

The battlefield from the Unionist position

The Unionist Pudigroan infantry brigade attacks the hill

Some initial success

An Associate Ogre cavalry brigade is coming to stabilize the flank

Unionist Ostarian cavalry face off with some Ogre infantry

The lancers rashly charge the steady Ogre infantry

Routed!

Artillery in support

Counterattack!

Ostarian Cuirassiers defeat the Orc Hussars

The battle is in full swing

Pudigroan troops prepare for a second attack

The Ostarian heavies are earning their pay

Taking the guns!

Rifle Orcs get hit in the flank

Heavies at it again

Third attack to take the hill

Despite holding the line, the Associates are getting nervous with the Union cavalry threatening to break through the center

Both forces are feeling the pain

Orc heavies pushed back

Pud Grenadiers hold the hill

Briefly...they face massed rifle and musket fire!

The Associates quit the field....21 to 18 on VPs....very close. 

The [blue]Associates fall back, abandoning the city.



Despite winning the battle and occupying the city, the Unionists are now outnumbered

More troops are headed for the center


A fun game. The card driven rules created a few dramatic moments and helped with solo play. The Associates almost held the field and did cause more casualties....but the Ostarian Cuirassiers saved the day for the Unionists. 

Thursday, June 2, 2022

May 2022


Started looking at the PEL for Historicon to pick my games. Always exciting to see everything being offered. 


  PAINTING 
54 x Slaughterloo figures: 54 points 
 Total: 54
 YTD: 359 

Just have to base the last batch of Dog figures in June.  

 GAMES 
2 x Cruel Seas at the club
 Total: 2 
 YTD: 7

Slaughterloo game on the tableto try the new Soldiers of Napoleon rules.

 BUDGET 
 $150 on Burrows and Badgers kickstarter (23 figures) on last day of the month.
 YTD: $630    

I am selling off the excess Slaughterloo figures to recoup some funds. 

I also still plan to sell a large portion of my 15mm MBA buildings.

Tuesday, April 26, 2022

April 2022 Update

A banner month for painting! I did not make the club game this month but things look good for May and June. 


PAINTING

141 x Slaughterloo figures: 141 points

Total: 141

YTD: 305

---Two months and I will be done the dog forces...6 x 18 figure units to go. That will leave me the elves and dwarves over the next 18 months. 








GAMES

2 x Burrows and Badgers

Total: 2

YTD: 5


BUDGET

$200 on Slaughterloo figures to fill out two forces, rule book

YTD: $480


I am preparing to sell off the excess Slaughterloo figures to recoup some funds. I also still plan to seel a large portion of my 15mm MBA buildings. 

Sunday, April 17, 2022

Warren Percy Affair: Scenario #3, Infiltration -----Burrows and Badgers

On a dark and stormy night, Sinjon Stinkwater led his band on a recon of Warren Percy while Sir Buckley and two of his men stood guard in the gloom.


Pretend it is dark and stormy

The guards have a tough time seeing into the murky night

Sinjon and Esmarelda engage the defenders to cause a diversion...but the Otter lass is quickly cut down.

In a back and forth battle, Sinjon holds of Buckley and Osh.

Demelza takes on Ron Weasley...capturing the furry bastard!

Mano y Mano!

Demelza has given the three others time to sneak into the village.

Badly wounded but knowing his mates have succeeded, Sinjon beats a retreat.

A tough loss for Sir Buckley's band. Osh recovered after the fight, and Demelza kindly released Ron in exchange for a score of Pennies. Esmarelda was back on her paws intact (except her pride). 

While Sinjon and crew wandered the lands before planning their next step, Buckley focused on training for the coming onslaught. 

Sinjon did buy a Hammer of +2 Smiting at the black market and expanded his alchemy skills. 


Sunday, April 10, 2022

Warren Percy Affair: Scenario #2, Serving Notice ----- Burrows and Badgers

I could not make the club game on Sat morning, but I did get in game #2 of my solo Burrows and Badgers campaign on Sat night and Sun morning.


The hired thugs, led by the nefarious Sir Barkley (Border Terrier), were tasked with evicting the last few occupants of Warren Percy.  He split his crew into three groups to take on the villagers from all sides, but they may have bitten off more than they can chew.



The village is almost deserted, just 5 hold outs to round up.

Things start off ugly, while Sir Barkley leads a few companions in a scrum, Tollimus Skulp, the Frog burgher, gets the jump on the Raven Tug McCaw and knocks him out.

Meanwhile, Osh and Cosh, Mouse brothers, try to subdue two of the village ladies. 

Things get even worse for Barkley's band when the Rabbit archer, Fiona Honeycomb, falls to Salty Rumbolt, the shrew pirate captain. 

Finally, some success when Cosh Cheeswiz takes out Salty's wife, Emily, the Shrew baker. The Hedgehog herbalist, Jane Smallstout, falls soon after.

Barkley has his hands full trying to grab Brother Morimer, but the slippery Mouse mage keeps blasting him with fire!

The bumps and bruises start to mount. Could it be that a retreat is in order?

Changing tact, Barkley faints to his right and clobbers Salty to get a two to one advantage.

With the Cheesewiz brothers joining the fray, the tide has turned.

Bloodied but victorious, Sir Barkley orders the gang to lock up the prisoners and tend to their own wounds. 

A very fun game. I need to reread the rules as I know I messed up a few items. Barkley's group was at a major disadvantage not being allowed to use weapons (-2 to Strike for unarmed), and the loss of two members up front could have proven fatal. 


After the battle, Sir Barkley checked up on his wounded comrades. Tug has a severe leg wound (drops to D4 Move), and poor Fiona has a serious arm wound (no 2h weapons...like her bow!). This is a major blow.

As as storm starts to roll in, Sir Barkley takes Ron Weasley and Osh on patrol...he is expecting trouble.