Saturday, November 30, 2024

November 2024

Lots of hobby time in November as I hit 16 years in the hobby. I even broke out the Kingdom of Katzenstein imagi-nation figures for the first time since 2013!

Did some clean up and improvement to the basement gaming area in anticipation of hosting a game in December. Still a work in progress.

Three units of generic warriors. I am still figuring out what I want from this project. I would like some kind of hex exploration that leads to large skirmish games and kingdom building...I am looking at 2D Realms as a map generator. 

Another batch of these figures to close out the yar in December.







PAINTING 
59 x 28mm Saxons/Vikings as generic fantasy warriors: 59
Total: 59
YTD: 438

GAMING 
1 x Victory at Sea at the club
1 x AVBCW with Combat Patrol
1 x Command and Colors Napoleonics
YTD: 21

BUDGET
$182---, $11 Quar tribe subscription, $72 kickstarter for 7TV Fantasy, $100 storage and supplies
YTD: $1912 (Sold: $440)

Thursday, November 14, 2024

Commands and Colors Napoleonics

 I took my original Kingdom of Katzenstein 15mm imagi-nations figures out for a game for the first time since December, 2011. 

I have been wanting to try the Commands and Colors Napoleonics rules, so when I got a chance to pick up a set cheaply, I jumped on it. I could use my 15mm figures and the Hexon II terrain for a nice game board. I even splurged on a set of custom cherry wood dice.

I sued the Quatre Bras scenario with a few minor tweaks...Katzenstein defending in the British role. 

A fun game...the attacking Imperial forces won the day in a back and forth game by launching a powerful series of cavalry charges after their initial infantry assault was defeated. 

A fun game...but just not the same feeling as I have gotten with other rules sets.

I still think Field of Battle is my game (with honorable mentions to: Soldiers of Napoleon, Die Fighting, and Carnage and Glory). 

What now? I think I will sell off the games and reinvest in something else. 










Sunday, November 10, 2024

Disaster in Devonshire- A Very British Civil War game with the Combat Patrol rules

The situation in the River Otter Valley continues to deteriorate. The various rebel factions are facing increased pressure from government troops. Lord Otterford, Archibald Royston, has called a family meeting in town to try to bring some order to the forces supported by his immediate family. His wife, Miriam, and her Albertine supporters are at odds with his sister Katherine's reds. Escorted by the River Otter Valley Local Defense Brigade (ROVLDB) ceremonial guards, the family is meting at the local pub. The town militia consisting of the police, fire brigade, and postal guards are positioned to keep the peace.

Meanwhile, a platoon of territorial troops have been dispatched to establish a garrison in town. Led by the young Lieutenant Neville Abernathy, the troops consist of regulars, territorials, and a smattering of drafted British Union of Fascists recruits. Abernathy's troops advance from the outskirts of town with three sections abreast, covered by the 2" mortar team. 

Abernathy's platoon approches from the outskirts

The defenders don't want to start a battle. 

A quick advance along the line. 

Police set up on the hill, covering the road. 

Hearing that the enemy is in sight, Lord Otterford breaks up the meeting and sends the family to take up positions. 

Bold advance in the center. The center section gets spooked an fires on the house to their front as they move through the orchard.

Return fire from the postal inspectors pins down a team behind the wall. 

The mortar sets up in the tree cover...

...and gentlemanly fire into the town!

The ROVLDB guards charge into an enemy section.

A costly melee ensues...the Guards are victorious!

But on the other flank, the police are under heavy fire on the hill. 

And the attack in the center is stalled. 

Civilians are running for cover. 

The right flank attackers are in trouble.

Abernathy take matters into his own hands, leading the attack in the center to regain the initiative. 

Trading casualties on the hill. 

The civilians are fleeing town. 

The Guards charge again!

Taking more prisoners.

"Red" Kate is directing the counter-attack around the flank. 

The battle is rotating clockwise.

Police fall back under pressure.

Abernathy recklessly charges the house. 

Refugees gather outside town. 

Abernathy's command group kicks in the door and catches Otterford unprepared...the Lord is down!

The flank attack is slowly moving into position...will it be too late?

Casualty clearing station is getting busy. 

Abernathy is on a rampage...his troops secure prisoners.

The towns folk in hiding. 

The Guards escort their prisoners to the rear. 

Miriam tries to rescue her husband but she is shot down by the vile (and wounded) Lieutenant!

Another tea, secures the next house.

And set up a Lewis gun on the hill. 

The mortar team repositions to cover the flank. 

Kate is too late to catch the mortar team. 

Lewis gun in action. 

Objectives secured. 

Miriam is pulled to safety. 

The Vicar checks on Miss Marple.

POWs on the move. 

What is the fate of Lord Otterford?

A cracking solo game as a test for a multi-player game I plan to host in December at home. This will set the scenario for the next game...is a rescue mission in order? Can Kate and Miriam cooperate for the Archibald's sake? Is the River Otter Valley in danger of falling into Fascist hands?


Casualties: 17 casualties

ROVLDB

-KIA: 3

-WIA: 3

-POW: 11! (most were wounded) --- Lord Otterford wounded and taken prisoner!


Government Troops: 17 casualties

-KIA: 2

-WIA: 9 (including Lieutenant Abernathy)

-POW: 5

-Deserted: 1