Showing posts with label Air Combat. Show all posts
Showing posts with label Air Combat. Show all posts

Tuesday, April 30, 2013

April 2013

Good progress on the imagi-ancients and in completing the small WW2 aircraft project. I only have 4 cavalry units left for the first phase of the ancients project. I will finish them in May. I will then have to decide if I take it down the fantasy route next year.

I ordered up another batch of Khurasan modern/sci-fi figures. I plan to complete them all before Historicon in mid-July.

I will then have to decide what to work on for the second half of the year. I have all the figures on hand for my Pirate project, or I may do an addition to the original imagi-nation Katzenstin project.

PAINTING
16 x aircraft: 16 points
44 x imagi-ancients infantry and characters: 44 points
14 x cavalry and leaders: 28 points
4 x chariots: 12 points

TOTAL: 100 points

GAMES
1 x Check Your 6!

The latest batch

Priests and musicians

Light Cavalry

Warrior Women

Leaders

Women in Chariots

Sunday, April 7, 2013

Check Your 6!

My son and I played our first home game of Check Your 6! with the aircraft I finished this weekend. This project is now mature.

Simple scenario with a F4-F and a P40 chasing a Val trying to bomb a bunker with a Zero coming to intercept.

He damaged (lucky hit-wing) the Val but I got the bombs away for a near miss. The Val then banked away as the Zero got on the P40's tail and shot it down on the second try. The P40 pilot did bail out in friendly territory.

His Wildcat then made some nice moves (intentional stall) to break contact.

Great game but I know I missed some rules. We are going to try Bag the Hun rules next to get a comparison.





Saturday, March 9, 2013

Cold Wars 2013

My son and I attended two days at Cold Wars. Great gaming and lots of fun. I kept expenditures to a minimum and only splurged on 18 figures, some planes, and some paint.

We played several games over two days.

Special thanks to Scott Fisher from Skirmish Campaigns for teaching us Check Your 6! Jet Age and giving Noah a set of dice and a copy of the rules.

Best Unit Ever!  I just love these guys...from a Gnome Wars game

Loot....a small haul this time

This makes it worth it...the Junior General playing with new vehicles...Battlegames Magazine serves as stand in terrain


F-73 - Encounter at Livry -- Normandy, France, 12 June 1944
Fri. 12:00 PM, 3 hrs, 4 players
GM: Sean Barnett
WWII 15mm, Rules: Fireball Forward
On the road to Villers-Bocage, elements from the 8th Kings Royal
Irish Hussars encountered the first German resistance at a
crossroads near the village of Livry. An anti-tank gun knocked out
the lead Cromwell in the column. The British called up a platoon
of infantry from The Rifle Brigade to neutralize the threat and
allow the advance to go on.

Nice set of rules that will work great for company sized battles. We started out lossing a track and a tank to the AT gun, but then our infantry made steady progress and captures a house. We poured fire on the AT gun crew from the second story and won the game.
 
 
Small village with Germans defending the crossroads with an AT gun

British forces to clear the way

Recon by death...discovers the AT gun

But they win the duel with the tank

Infantry advance to flank the gun

Fire and movement against the Jerry defenders

Hand to hand...Tommies win

Victory! Fire from the squad and PIAT team in the house kill the AT gun crew
 


F-378 - CY6! Jet Age - Indo Pak - Keelor and the Wolves, 19 Sept 1965
Fri. 4:00 PM, 4 hrs, 8 players
GM: C.B. Stevens and Skirmish Campaigns
Sponsor: Skirmish Campaigns
Modern 1/300, Rules: Check Your Six: Jet Age
Indian Air Force Mysteres, escorted by the very interesting Gnats
attack Chawinda and are met by Pakistani Sabres for low altitude
combat complicated by AAA gunners that shoot at anybody! From
the newest Check Your 6! Jet Age campaign book!

Our first air combat game...great fun run by a great guy. Scott took the extra time to help us learn the rules and had an experienced player lend a hand (Thanks to you too, tom). A victory for our side and some successful engagements.

 
Indian Air Force Gnats and Mysteres get ready (we flew Mysteres on a bombing mission)
 
 
 
Junior General takes a snapshot



We snuck up behind (and below) the Pakistanis...and I hit the first ground target
 
 
 
JG missed his target but we prepared to turn into the fight




Heading for the fight




Furball develops




I almost cost us the game by getting too close to my fighter escort




But I take out a Pakistani Saber...pilot got away




Junior General with the author, Scott Fisher from SkirmishCampaigns





S-379 - Rebellion on Planet 4021
Sat. 9:00 AM, 3 hrs, 6 players
GM: John Currin with Henry Jay Kyle
SciFi 15mm, Rules: Force on Force Tomorrow's War
Locals are massing in the street with weapons. Fearing a rebellion
the planetary governor has requested help. Federal Troops have
been dispatched to help quell the rebellion. The rebels seem to be
massing near a warehouse. Come play as the rebels or federal
troops in a fun game full of unexpected twists.

It turns out that we are not the only ones still working out the reaction system in Force on Force and Tomorrows War...but a great game anyway. We played as the attackers trying to rescue the scientists at the research lab. Almost made it when time ran out.

Defenders block the path

Drop ship insertion

Early casualties (Junior General's team)

The objective

Blasted the buggie

Breaching the wire





S-376 - CY6! Jet Age - Indo Pak - Rupees Ten, 18 Sept 1965
Sat. 12:00 PM, 4 hrs, 8 players
GM: Alvin Gunkel and Skirmish Campaigns
Sponsor: Skirmish Campaigns
Modern 1/300, Rules: Check Your Six: Jet Age
Four IAF Gnats, led by SqLdr Amarjit Singh "Kaala" Sandhu VM
were headed south of Lahore when they were warned of
approaching Sabres by Amritsar radar control. The Gnat is
challenging to fly, but packs a big gun!

My secnd air combat game...did not go well! Lost 4 of 6 shot down.
 
Jumped by the Gnats

Quickly in trouble

Three wrecks already

My only good shot...damaged one Gnat
 
 
 
 
 
S-117 - Second Battle of Geonosis
Sat. 1:00 PM, 4 hrs, 8 players
GM: Shawn Kaup with Jason Miller
SciFi 25mm, Rules: KriegHund Games (Beta rules set/home rules)
The Grand Army of the Republic is launching a planetary-wide
invasion to disrupt war production for the Confederacy of
Independent Systems, and capture the Separatist leaders hiding in
the Geonosian catacombs. In spite of being hopelessly
outnumbered, Generals Kenobi and Unduli lead the Republic
offensive to capture the critical junction of Point Rain.
 
Junior General led part of the Republic forces...they held on until the bitter end. He had a blast when hi sJedi took out 27 enemy before falling.

Republic strong point

Jedi Generals planning an attack

Jedi Junior in the Minecraft Creeper shirt

Ki Adi Mundi takes out 27 enemy!