Saturday, March 21, 2015

March Madness

Fine week in the hobby. Junior General had a friend over and we played a quick game using the 15mm WW2 figures...just some made up rules on the fly since I was not really prepared.

May have recruited a new gamer...he is interested in coming to Historicon with us in July.

I finished painting the Pulp figures for JG. Tough looking crew below:

Next up...25 more Pulp figures. Lots of nice poses.

Sunday, March 15, 2015

Pulp Figures

After a period of painter's block, I got back at it with this batch of figures from Bob Murch. Fantastic figures, easy to paint.

I am calling them "The Brethren"...a cult of fanatical religious zealots out to obtain all the mystical items on Earth. This will be a large Pulp Alley league with the leader remaining in the shadows on the golden throne.

Junior General painted this figure for his league based on gangsters and city thugs.

Some terrain from the pet store...lots of plot points can be located in these caves and the temple entrance.

Almost back on is to be back under control by end of April. 15 more figures primed for the Pulp Project. Trying to get them done by end of March. Planning for a Pulp Alley game next weekend.

Saturday, February 28, 2015

February 2015

Slow month...not motivated to paint the Pirates. Batch of Pulp Figures just arrived to kick off March.
Not attending Cold Wars because of work.

PAINTING 9 x 28mm pulp figures: 18 points
TOTAL: 18 points
---I am giving 2 points for 28mm figures

 no games :(

55 Figures (64 year to date)
---9 painted so far; 30 primed
 $185 spent on figures and bases this month, $400 total for the year; $100 over budget for the year

Friday, February 13, 2015

First Pulp 28mm Figures

Finished my first Pulp figures from Pulp Alley (also my first 28mm figures). Based them on clear plastic...I think it looks good.

About 60 more figures (and bases) on the way. Spending is about 25% over my plan :(

Time to paint some 15mm pirates before the Pulp figures arrive.

Saturday, January 31, 2015

January 2015

Lack of motivation hits me again. I changed positions at work on short notice and my professional education requirements have me scrambling to find my painting mojo.

The Pirate project is underway...but I just can't seem to get rolling. I will persevere but may shift my target from 6 months to completion to making this a year long task.

I have been distracted by a foray into Pulp gaming with Pulp Alley rules. I have used 15mm sci-fi figures for the first two games, but I have the 9 x 28mm figures below primed (with gesso for the first time).

24 x 15mm figures: 24 points
6 x 15mm pigs: 6 points
TOTAL: 30 points

2 x Pulp games

9 Figures
$215 spent on figures, rules, supplies; $65 over budget

Government troops (Governor's Guard)...and some pigs

1st of the pulp figures

Base camp son is reading Five Years to Freedom

Monday, January 19, 2015

Second Pulp Alley Game

The Junior General had a fiend spend the night. He has played miniatures games with us before and asked for another...I broke out the 15mm sci-fi figures for my second game with Pulp Alley rules.

Each of our gangs (6 figures each) had to capture two plot points and then get to the drop ship. JG and his friend started out in a fire fight before trying to team up and stop me...too late!

The rules are lots of fun...using the fortune/challenge cards bring many unexpected events into play. I have broken down and purchased some 28mm pulp figures...only 3 weeks into the new year and I have a new project in the mix.

Mission to steal the drop ship

Obi-Wan takes on Junior General's leader

My mercenary aliens grab the booster rocket

JG and his friend exchanged fire...ignoring the plot point objectives

JG's friend lost four guys trying to get the engine parts from the scrap heap

A clean win for Obi-Wan and his crew

Saturday, January 3, 2015

Pulp Alley

Just when I thought I would only focus on the Pirate Project...along comes some more great AARs on the various forums using Pulp Alley rules. Of course I bought the PDFs and tried out a game using my 15mm sci-fi figures I had already set up for a trial battle with Brink of Battle rules (I have an addiction).

Loads of fun! The game came down to the wire in the last turn and my "league" lost 4 points to 2 (I played solo but had designed "my" force with more care.

I need to re-read the rules as I know I made several mistakes. I used the simple "smash and grab" scenario but I can see the great potential with these rules.

My force consisted of Red Nate (leader), Eli the Ape (sidekick), Belle (ally), Jacob (ally), Clive (ally) and Tong (ally). My leader had the commander trait so I got extra "slots" to fill out the league. I played them as a down on their luck space trader crew...real original, I know!

The opposition was a local gangster and his hired guards. He was more of a thinking man with lower physical skills, and the goons were all generally combat types.

The mission was to secure the four mechanics (minor plot points) at a workshop outside the town and to get the crates of critical (major plot point) space ship parts.

An force comes on from the left in three pairs. The gangster's force from the right spread evenly.

After Tong exchanged gunfire with an enemy to no success as they raced towards one of the startled mechanics, Nate stepped up and gunned him down with a blaze of fire.

On the other side of the shop, another mechanic freely goes with the gangster's man.

Eli tries to convince the female mechanic to come with him and gets a bottle smashed on his head. I played this point wrong in the rules...he should not have been injured when he failed...but it makes for a better story this way!

In the main shop, a thug secures the crates and prepares for a getaway.

One of the goons strays too close to the fuel tank and gets knocked out by a falling ladder (failed a peril).

Clive puts his marksman skills to work and drops a thug escorting a mechanic through the bushes...saves one point in the game.

Nate trades fire with the enemy...he drops the gangster to make the plot point contested...but the gangster gets the last move and picks it up (for 3 points) after trading peril cards with Nate.
Six turns went by quickly. Nate and his crew earned a "gear" and a "contacts" bonus for holding 2 plot points. Eli took a wound and Belle got knocked out by falling debris in the garage.

This whole adventure could open up a Pandora's box project...I will try to resist for a while so I get the pirates painted (they can also be used with the Pulp Alley rules). I have painted 6 pigs and started on 24 Government Soldiers for the Pirate Project.