The Crusader Marines won a Pyrrhic victory over the defending Catrawd of the 78th Honorable Exploration Society Of Coftyran (HESOC) led by Caerten Sieffre Glyn.
A great game using modified Chain of Command rules for my Quar. After a few games, the balance is coming together.
Coftyran dice rolling was better this game, but still average. Being the defenders, they kept the Crusaders at a distance longer and caused heavy casualties before they could close the range to maximize their automatic weapons. I made the mistake of deploying the RCO without a nearby section to share the casualties/shock...they were sent routing quickly by a deploying Crusader MG team.
Crusaders made great use of smoke from the Sprogen launchers. I gave each of the three in action a total of six rounds... two each of AP, HE, and smoke. They used up the HE and smoke. I adjusted the HE to firepower 2 instead of 3.
I also adjusted both side's LMGs to be 3 Quar teams firing at 8/6/4 dice as the team is reduced.
I am also thinking about changing the crusader section to be Junior Leader, 2 instead of 3 Ryshi's , and 7 Bogens to make two even teams.
May have some other force structure changes as new elements are fielded.
Looking forward to more Quar!
This is a probe scenario for Chain of Command. Came down to a very close game...Coftyran's had 3 morale points, Crusaders 2 (and heavier casualties) when a Crusader section stormed ahead ordered by their is-Caerten. The close range fire broker the Coftyran section, routing them from the field with a JL and SL.
Casualties:
Crusaders
-28 Out of Action
-Senior Leader WIA, Junior Leader KIA
-3 Routed
Coftyrans
-17 Out of Action
-Junior Leader WIA
-6 Routed
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Coftyran's defending a bombed out hamlet. |
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RCO gun gets shot up early. |
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Defending section moves to a better position. |
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Crusader base of fire in a great position with LMG and launcher team. |
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Smoke! |
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1st advancing section gets shot up. |
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Great position in the ruins. |
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2nd probing section gets caught in the open. |
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Five rounds, Rapid! |
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Pressing on. |
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Defenders deploy in the orchard. |
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Bloody fire fight. |
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Very effective smoke. |
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Two sections vs one...this got deadly. |
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Medic! |
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1st section breaks, is the advance stopped? |
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2nd LMG team lays down fire. |
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Section in the orchard breaks, but they made the Crusaders pay. |
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This platoon is getting torn to shreds. |
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No joy on this flank. |
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2nd try to break the left. |
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Things are getting desperate. |
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Massacre in the open. |
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Redeploying to cover the flank...will they get their in time? |
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No! the section holding the woods breaks...dropping force morale to 0! |
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Medals of Valor all around! |