Monday, November 3, 2025

BattlegroundHD, second skirmish test game with Quar

The second test game of the BattlegroundHD skirmish rules using my Quar sci-fi figures. A bloody assault by the Crusaders defeated. They were trying to destroy the tractor (tank) getting repaired in the courtyard before it could get away. The defenders only had a sniper team on watch, and the platoon HQ in the building with a squad coming back from patrol later. 

The loss of the Crusader MG team very early on (I should have kept them in cover until the assault team was ready) hurt badly. Coftyran marksmanship was also much better this game. 

Trying to save/aide wounded figures before they die is an added wrinkle. 

I need to read up on leadership actions, and suppression/grazing fire in the rules. 


Coftyrans: defenders

2 Heavy Wounded

Hero of the battle: the sniper's guard/observer. After the sniper was wounded, his #2 shot up several attackers in the distance and in the courtyard.


Crusaders: attackers

8 KIA

1 HW

1 Coward, trial by Court Martial

Hero of the battle: The squad leader that picked up the Splagen (AT weapon) from the fallen gunner, only to be cut down himself. 



Covered position for the attackers to advance

Tractor getting repaired in the courtyard

Sniper team takes down the MG team early

The rest of the base of fire peppers the farmhouse but it is a strong defensive position

The patrol rushes to the sound of the fighting

Flank attack gets moving

Sniper is wounded, but his #2 is in the next room

AT team sneaks up

It is about to get ugly

Crusaders shower the courtyard with grenades (to limited effect) and rush in

They are just in time to try to destroy the tractor

Missed! and now caught in the open

The base of fire has collapsed

Bloody! after the AT team if gunned down, the squad leader heroically tries to pick up the Splagen (AT), but he is KIA. Posthumous medal.

PL throws smoke to cover the retreat from the killing zone

They dash for the woods and pull back.

The tractor moves out, one of the crewmen is left behind with the medic. 


Wednesday, October 29, 2025

BattlegroundHD skirmish rules test game with Quar sci-fi figures

I played a test game of the BattlegroundHD skirmish rules at home using my sci-fi Quar figures. It was a reinforced squad vs squad meeting engagement game. The Quar are essentially interwar technology, so I extrapolated the unit/weapon stats from some of the BGHD supplements and made up my own data sheets in google sheets. 


The rules are very detailed, could handle up to a platoon on a side. They are marker/status heavy but things flowed very well as I got on with the game. I have read the rules several times and watched all of the demo videos at least twice. I did not use the Fog of war/spotting/awareness except in one instance.

I love trying out new rules mechanisms. The opposed dice pools and the details made for a great game.


The Coftyrans earned a hard fought victory with 3 KIA and 1 heavy wounded. The Crusaders pulled back after initially taking the farm but being forced back with 3 KIA, 2 heavy wounded, and one of their wounded being taken prisoner in the farm. 


Highlights of the battle were
1- the Coftyrans being caught short of the orchard in the open and taking heavy casualties.

2- The Coftyran medic trying to stabilize a wounded Quar...but having a critical failure resulting in a kIA. 

3- A lone Coftyran Rhyfler breaking off to sneak up on the occupied farm house and tossing in a grenade. This was the turning point in the battle. 

I forgot to use the unit luck points I had assigned to each squad. 


Farm house in the disputed zone

BattlegroundHD rules and counters

Crusader LMG team sets up overwatch

Coftyran LMG(SAW) team has the same idea, but takes an early casualty.

Rhyflers advance on the orchard.

Crusader team under heavy fire from the Coftyran LMG. 

Casualties and pinned troops.

The Coftyran Rhyflers get caught advancing into the orchard, two KIA. 

Medic rushes to his buddy but it is too late (Rolled a critical failure...making the heavy wound into a KIA). 

Brave Coftyran rushes the farm house and tosses in a grenade. The pivotal moment in the battle.

The orchard firefight is intense, a Coftyran grenade swings things in their favor. 

The Coftyran HQ team members make it to the farm house and take a prisoner. 

Grabbing the wounded, the Crusaders pull back. 

A hard fought Coftyran victory. 


October 2025

A great hobby month. Besides finishing several more groups of figures for the VSF project, I played 4 games in the month. One at the club, two VSF games at home, and a test game of the BattleGround HD skirmish rules with my Quar sci-fi figures. These rules have interested me for a while now so I treated myself to the whole enchilada (hardback, PDF, counters, some supplements). It hurt the budget plans again but retirement is supposed to be fun.







PAINTING 

96  points of Colonial/VSF
Total: 96

YTD: 1141

Next up: 
1) Continue the VSF project. I think I have 2-3 months of on hand figures.


GAMING 
1 x 1775 board game at the club
2 x VSF game at home
1 x Quar with BattlegroundHD test game at home
YTD: 30


BUDGET
$261: $x, $11 Quar subscription, $175 rules, $75 supplies

YTD:  $3450 (Sold: $1367)  

Saturday, October 25, 2025

Battle of Green Gorge

Early spring,inland from Bae y Môrwyn, The colonial forces of Teyrnas Caerellin marched into the foothills near Coed Nythfog to investigate reports of weapons smuggling and growing tribal unrest. There is reportedly a cache of supplies in a cave in the Green Gorge, a lush but treacherous area of rough ground that is named for the vivid green moss and ferns that carpet its steep cliffs. A local tribe, the Tama’Rin, have accepted gold and rifles from smugglers and are now fiercely guarding the route.

Princess Morwenna’s colonial army high command has ordered Brigadier General Emyr Cadan Trevelyan to seize the gorge, capture the weapons cache, and drive out the bandits. His ad hoc brigade consists of the Industani Scout Guides, The Goorka Rifles, The New Llandrindod Foot, The North Caerellin Rifles (NCR), and the Nordbrann Light Horse. The Brigadier is know as a steady and tactical leader that works well with the foreign troops in the service. He is an old-school officer that believes in discipline and honor but distrusts flamboyant adventurers. He is loyal, but worried about the Princess’ aggressive maneuvers on the frontier and the constant muddling from Lord Rhuddlan.

The Guides and the NCR led the advance on the left and right respectively. This advanced force cleared several pockets of hostile tribesmen, sometimes at great cost from the ambushing enemy. The path to the caves relatively clear, General Trevelyan committed the Goorka’s to a bold attack supported by the New Llandrindod Foot. The Light Horse dispersed a last group of tribesmen and then screened the left flank. As the attack went in, Al-Zafiran Askari camped beyond the foothills moved to disrupt the brigade. The NLF provided excellent support with deadly accurate rifle fire as the Gooka’s stormed the makeshift barricade. The first attack beaten off by a bandit counter-charge, the second company won the day and took several prisoners. The battle came to a close after a series of sharp engagements on both flanks between the Askari and defending guides and NCRs. General Trevelyan though he had captured the notorious “Black Sun” bandit, but it turns out the fiend had fled the battle leaving a decoy to his cruel fate. The retiring Al-Zafirans marched away in good order taking as many of the supplies and weapons as they could.

Brigade casualties were heavy, especially during the clearing actions to open the battle:

--Total: 22

Industani Scout Guides: 8

Goorka Rifles: 5

New Llandrindod Foot: 0

North Caerellin Rifles (NCR): 9

Nordbrann Light Horse: 0


The Green Gorge area

Bandit position

Industani Scout Guides clear the way from hostile tribesmen


The terrain is very constricted in spots

Rifles on the right flank

Clearing a pass

Rifles are ambushed and take heavy casualties

The commander is later admonished for not using the advantage of his rifles' range

Reinforcements


The Rifles clear the last of the tribesmen on the right

Light Horse move up behind the Guides

Guides keep up a lively fire


Rifles reorganize

Guides clear the left with a flank attack

The main effort moves up the center

Light Horse ride down some tribesmen

Four regiments are now moving abreast

The NCR protect the right flank

Goorkas advance

NLF support on their left

The left flank is secure

The main attack gets ready

But Al-Zafiran Askari are moving out of camp

The bandits await the onslaught

NCR and Askari exchange fire

Goorkas attack

Supported by expert rifle fire

NCR losses mount

The 1st Goorka company breaks in

But is forced back by a counter-attack

NCR send the Askari in retreat despite their losses

2nd company clears the bandits

While the 3rd company enters the cave to find the enemy has fled

A hard won victory