I played a test game of Chain of Command with my Quar sci-fi figures.
Made a few rules mistakes...especially letting troops fire through friendlies in their squad.
The Coftyrans suffered a bloody defeat despite getting set in a great position with a squad and support gun. The Crusaders deployed within <18" and their massed firepower hit hard.
Coftyran dice rolling did not help...even when getting some hits, rolled 1s for the result.
I had the Crusader Bogens firing 3 firepower at <18"...and the Ryshi's doing 2 (and ignoring light cover). That generated 27 dice vs return fire of 14. Ouch!
I may reduce the range for the Bogen's to 12".
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Chance encounter in no-Quar-land |
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Coftyran's have a great position on the hill and strike first. |
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Bringing in a second squad. |
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Scout team on the flank. |
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Casualties mounted quickly...and morale dropped with 2 leaders hit. |
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Some shock in return, but no kills/ |
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Looking ugly. |
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Only half the troops on the board when the Coftyran's pulled back. |
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