Played my first game of I An't Been Shot Mum (IABSM), the company level rules from Too Fat Lardies. Lots of fun and a great game. The rules encouraged and showcased real tactics. Cover, fire+movement, and C2 are important.
I placed a German platoon with two machineguns in a hidden defense. Set the stage for the US commander (my son) to bring on his rifle company in column of platoons. He had intel that a STUG had been knocked out by the air force (just a threat to make him worry about tanks) and that the scouts had recieved mortar fire (shell holes in the open to warn him to stay in cover).
|Looking from the German side...squads placed in the orchard, the hedges, and the woods on the front right.|
|Some early losses when he advanced into the open on the hill. One squad shot up along with a MG team.|
|He started to get organized and work the flanks with a base of fire in the center.|
|US troops rolled up both flanks with the 3rd platoon arriving as a reserve.|
|After forcing a Geman squad to retreat, the US quickly moves up the flank.|
|While the Germans try to defend the opposite flank.|
|Reserves arrive...would see little action.|
|A squad from 1st Platton torn up by MG fire...this is the view from the MG42 in the house.|
|My own reinforcements...after my son added a grenadier squad and a ranger squad for each side respectively.|
|One German squad totally ineffective from losses and shock.|
Despite buying the Flames of War books and building two forces, I never liked the rules after just a few games. I do like the size of the games (company or so per side) so I kept researching. Deciding I like card driven mechanics, I made the jump to IABSM...glad I did. Makes for a fun game, customizable, and just the right size.
I have to check a few rules as I know we made some mistakes. Looking forward to the sci-fi rules from Too Fat Lardies.