Saturday, September 8, 2012

I Ain't Been Shot Mum

I played a solo game of I Ain't Been Shot Mum from Too Fat Lardies. Set up a very modified scenario from the Scicilian Weekend scenario book.

A US para platoon with attached MGs is defending a crossroads. A German FJ platoon makes an initial attack with a PG platoon in halftracks and two STUGs coming on in support. Once the STUGs appear, the US side calls for a rifle platoon and two Shermans to come up in support.

I used my custom cards for the game. These consist of two large packs (red and blue sides) with generic cards for all the TFL games. Picture of my dig on the other side.

Only took a few pics in the game. The US MGs fired up the GE FJ at the begining causing lots of kills (more than shock) but two of the FJ squads managed to work in to some rough ground on the flank.

The PG platoon arrived and sped down the road only to have one track forced back by MG fire and another to dismount. The dismounted squad (along with the platoon leader) then got caught in the rough ground with the PL getting killed.

Things got better for the Germans as they took out one MG and forced another off the hill. The PG and FJ then massed to take the hill with the pillbox, catching one US para squad in the open in close combat.

By now, the two STUGs arrived and advanced down the road only to take bazooka fire. Shrugging off a few hits, they machinegunned the offending team and forced the US paras to begin falling back. Things looked good for the Germans at this point, but then the US reinforcements arrived.

The rifle platoon took cover behind the hills with the PL leading the bazooka team on a flank attack. He would end up getting two shots off at the side of a STUG, hitting once but not destroying it and then missing by 1 when running out of ammo.

The two Shermans slowly advanced and took the lead STUG under fire. They exchanged a few shots until the STUG crew at the crossroads bailed out after being immobilized and having the optics knocked out.

I called it a draw with a slight German advantage. They took the hill, and advanced to the crossroads, but with only one AFV left, might not have held on.

13 men lost per side including the one German BigMan.

End game shot...PG digging in at the rough ground with the FJ on the hill.

Rifle Platoon on the hills with the paras on the right flank.

Halftracks in support.

Hull down Sherman has the advantage.