Tuesday, March 19, 2013

Ziva factions

My 15mm sci-fi project is mature but there are always things to add. Below is some of the fluff I have developed for the battles-

 The planet Ziva is known for two things...vast natural resources, and the balkanized nature its politics and economy. The planet is primarily arid with green belts and oasis dotting the landscape. Most settlements are small and focus on farming or mining operations.

Officially an Imperial Protectorate, the planet is far enough out on the rim to not get much direct Imperial attention other than the enforcement of the Colony Exploitation Laws and a small detachment of Imperial forces under the control of the

The Colony Exploitation Laws have a major impact. The laws prevent inter-planetary governments from claiming large portions of any planet, protect indiginous species from extermination, limit economic monopolies over resources, locations, or trade routes/hubs, and strictly limit off world military intervention beyond security, self-defense, and so called protection (intervention forces). This clause limits the numbers, equipment, and technology available on Ziva and makes mercenaries and smuggling major players in Zivan affairs.

The "Timonium Triangle" region is a powder keg of violence and intrigue. The generally arid region is criss-crossed by green belts along the many small aove and below ground rivers.

Some of the major factions include:

Imperial Planetary Security Detachment: Imperial security forces are responsible for all non-incorporated areas and general security on the planet. Often outnumbered and underequiped. (GZG troops)

Imperial Army: There is also an Imperial Army force on the plant to enforce major violations of the CELs. (mix of US troops)

Imperial Marines: A company of IM are deployed from the sector fleet elements. They are specifically tasked with enforcing the embargo on WMD and hostile alien elimination. (CMG ARC Fleet troops)

Imperial Urban Reaction Force: Urban para-military police that are responsible for operations in the only actual Imperial enclave on the plantet near the Timonium Triangle. (Rebel SAS and Commandos)

Local Law Enforcement: Many communities have local law enforcement members of various quality and often armed only with side arms. (Mix of police and security troops)

Local Militias: All but the most urbanized communities have at least an informal militia armed with a mix of weapons. (Peter Pig figures)

Chewks: indiginous tribal society known for raiding, ambushes, and taking hostages for ransom. They make use of the local Timonium to make their weapons. (Khurasan Chewks)

Sahadeen: Descendents of the first colonist; independant miners that have not sold out to the off world corporations. (Rebel Sahadeen)

Ursidians: A clan of Orthodox Ursidians has established a recreational settlement on the planet that they fund through offering small groups of mercenaries as body guards. Friendly with the local Quar that perform menial tasks in the settlement. Groups include both Major and Minor Ursa clans. (Khurasan and Stan Johansen figures)

Quar: while not indiginous as Quar are found on other planets, how the ancient Quar came to Ziva is a mystery. Live mostly by farming in small clans but growing numbers are found in other settlements. (Zombiesmith Quar)

Felids: Felids have settled several small settlements in which they herd the large local bison food exports. (Khurasan Felids)

Vistula League: One of the few established states on the planet formed from a series of freeholds settled by Polish emigres from Old Earth. (Neu Vistula Legion)

Moskova Soviet: Another established state bordering the Vistula League. The volitile border area is the scene of frequent clashes. (Khurasan Neo-Soviets)

Vilnius Resistance Movement: A group of seperatists seeking to leave the Moskova Soviet and return to independant freeholder status. (Khurasan Resistance)

Anglican Commonwealth: The Anglican Commonwealth sponsors several independant freeholds on the planet and has pledged security forces for their protection. (Khurasan Federals)

Babylon Emirate: A small group of settlements bordering both the Moskova and Vistula regions. The Emirate supports several insurgent groups on the fringes of other communities. (Khurasan Neo-Arabs and a mix of insurgents)

Ripley Corporation: Ripley Corp is the major research organization that runs many directly owned or subsidiary operations on the planet. They field their own security troops and a rapid reaction force.(Khurasan Corporate Marines and Exterminators)

Garn: The reptilian Garn have established a small colony for scientific research. The nature of the research is a highly guarded secret. (Khurasan Garn)

Nessie Consortium: A reserearch and exploration (exploitation?) company that maintains operations in several settlements. The NC will use sub-contracted mercenaries for most operations but the NC also maintains a small force of elite troops for special missions. (Rebel Contractors and MicroPanzer SAS)

The Black Hand: A major criminal syndicate running smuggling and black market operations. Not the only gang in town, but the largest and most feared. (various)

(Khurasan Control Battalion)

(Rebel Spetsnaz)


  1. interesting situation! I like sci-fi but have not really thought about ever doing it in miniature, watching others develop their ideas is always nice.

  2. Thanks for the comment. There are tons of great 15mm sci-fi figures out there...makes it hard to decide what to do.