While the seemingly endless wars over possession of the Golden Idol have taken a brief pause, all is not right in the world. The Overlord has taken an opportunity to launch a quick strike to destroy a Dwarven border post.
With my hobby motivation renewed (good painting progress for the month already), I took an opportunity to get a fantasy game of Bear Yourselves Valiantly on the table. These rules are from the Look Sarge, No Charts stable...I have enjoyed their fantasy, ancients, and WW2 games at conventions.
I played without the base labels (used a roster), made my own dice, and kept my units in their standard 4 x 40mm configuration (the game calls for 3" wide units). I fiddled with movement a little to compensate, and I increased the ranged combat distances.
A very fun game...ran quickly, decisive results, and the combination of card activation and special dice are perfect for adding drama to my solo games. I think I will get the Elves on the table next.
This was a smaller game than I usually play since it was a learning game. I do need to read the rules again as I am sure I missed a few items.
Honors for the game go to the Dwarven Clan Warriors that launched the early attack that forced six Skeleton units into retreat!
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Dwarves defending the border against an undead legion. Reinforcements are on the way. |
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Skeletons on the right, Zombies in the middle, and the elite undead on the left for a flank attack. |
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The King is on the way lead by the bear mounted cavalry. |
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Pick these up if you can....don't be fooled by the no charts things...they are very well done. |
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Not a good start to the attack, a brave Dwarf clan shrugs off some arrows and launches a counter attack. The Skeleton archers fall back disrupting the whole line...leading to a failed morale role that sends the entire command in retreat. I think of undead retreating as more of a loss of necromantic power that must be re-asserted (rallied). |
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The Zombies are trying to bash through the center. |
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I used a "horde" rule...+1 for every additional unit, and Zombies don't retreat...the losses are applied to the back unit until it is destroyed. The Dwarves hold the line with crossbowmen supporting from the tower. |
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I think The Overlord is going to turn this Necromancer into a Zombie...the whole command is in retreat, |
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Zeds are falling, but they keep on coming. |
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The Chaos Warriors defeated the first line, but the ballistae are tearing holes in the Zombies. |
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On the left flank, Skeletal Knights crush one Dwarven band and breakthrough to cause havoc. |
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This draws in the Dwarven reserves as the Bear Mounted Warriors meet the Vampire Thralls and Spectres...Dwarves lose. |
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But counter charge to hold the line. |
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After their initial success, the Knights throw back the Dwarven Berserkers, only to get hit with massed crossbow fire. |
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And then destroyed by the Berserkers' counter-charge. |
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The Dwarves have stiffened the line since there is no longer any threat from the enemy right wing. |
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The Chaos Warriors head for home, leaving the Zombies to cover the retreat. |
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The Vampire Lord decides to withdraw with honor, |
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The Dwarves hold the field. |
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