Tuesday, June 26, 2012

Gang Warfare

We are starting a campaign of "generic gang warfare" using individual skirmish figures and Flying Lead rules from Ganesha Games. No real background setting so I can add all kinds of elements to the games.

My son formed an intial band of 8 figures and we played game one.

His gang consisted of:
Noah: Q3, C2, Automatic Rifle+2, Leader, Hero (136)
Josh: Q3, C2, Pistol+1, Molotov Cocktails (46)
Nick: Q4, C3, Automatic Rifle+2 (65)
Nessie: Q4, C3, SMG+1, Second-in-Command (66)
Ready Rodger: Q4, C3, Automatic Rifle+2 (65)
Accurate Andy: Q4, C2, Automatic Rifle+2 (57)
Talkative Tom: Q4, C2, SMG+1 (44)
Slang Sammy: Q4, C2, Shotgun[+2/+1/+0] (38)

Q=quality, C=combat rating
Total Points: 547


The first game involved his group meeting an arms dealer and trying to get the guy back to his truck to pick up weapons. Some local police spotted them after an anonymous tip and the bullets started to fly.
Long road ahead...

The armed men all over the rooftops drew plenty of police attention.

The first two police on the scene survived heavy automatic rifle file...and finshed a dozen doughnuts.

The second patrol team to arrive came under fire and a barrage of molotov cocktails.

Naughty Nick killed one after flanking the duo. He is now a wanted man.

Noah led the attack on the other flank but ended up in cuffs. Luckily, Accurate Andy came up from behind and rescued him before falling to return fire from some federal agents.

Unable to get the arms dealer to his stash, Noah called for a retreat.

The gang pulled back to their hidout leaving Andy in police custody. One officer was killed and the call has gone out for a statewide manhunt. Nessie took off during the battle and can't be found...could she have been an undercover informant?

Post Battle Gang:
Noah: Q3, C2, Automatic Rifle+2, Leader, Hero (136)
Josh: Q3, C2, Pistol+1, Molotov Cocktails (46)
Nick: Q4, C3, Automatic Rifle+2 (65)(69) hatred[cops]
Ready Rodger: Q4, C3, Automatic Rifle+2 (65)
Accurate Andy: Q4, C2, Automatic Rifle+2 (57) ----- PRISONER
Talkative Tom: Q4, C2, SMG+1 (44) -----LIGHT WOUND
Slang Sammy: Q4, C2, Shotgun[+2/+1/+0] (38)
Heather: Q4, C2, Pistols+2 (29)

Q=quality, C=combat rating
Total Points: 514